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<li class="navelem"><a class="el" href="dir_3dc1dabd28ba78e072d14d3fcfc90454.html">SPHINXsys</a></li><li class="navelem"><a class="el" href="dir_48ea983704c43b6d88c1fa3f4d09e369.html">src</a></li><li class="navelem"><a class="el" href="dir_0a0d9ef1793521534f0094f317758287.html">shared</a></li><li class="navelem"><a class="el" href="dir_f564752dc24125918d43f2c144546267.html">bodies</a></li>  </ul>
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<a href="base__body_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* -----------------------------------------------------------------------------*</span></div><div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"> *                               SPHinXsys                                      *</span></div><div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment"> * -----------------------------------------------------------------------------*</span></div><div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment"> * SPHinXsys (pronunciation: s&#39;finksis) is an acronym from Smoothed Particle    *</span></div><div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment"> * Hydrodynamics for industrial compleX systems. It provides C++ APIs for       *</span></div><div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"> * physical accurate simulation and aims to model coupled industrial dynamic    *</span></div><div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment"> * systems including fluid, solid, multi-body dynamics and beyond with SPH      *</span></div><div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment"> * (smoothed particle hydrodynamics), a meshless computational method using     *</span></div><div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment"> * particle discretization.                                                     *</span></div><div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment"> *                                                                              *</span></div><div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"> * SPHinXsys is partially funded by German Research Foundation                  *</span></div><div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment"> * (Deutsche Forschungsgemeinschaft) DFG HU1527/6-1, HU1527/10-1,               *</span></div><div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment"> * HU1527/12-1 and HU1527/12-4.                                                 *</span></div><div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment"> *                                                                              *</span></div><div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment"> * Portions copyright (c) 2017-2022 Technical University of Munich and          *</span></div><div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"> * the authors&#39; affiliations.                                                   *</span></div><div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment"> *                                                                              *</span></div><div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment"> * Licensed under the Apache License, Version 2.0 (the &quot;License&quot;); you may      *</span></div><div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment"> * not use this file except in compliance with the License. You may obtain a    *</span></div><div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment"> * copy of the License at http://www.apache.org/licenses/LICENSE-2.0.           *</span></div><div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment"> *                                                                              *</span></div><div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"> * -----------------------------------------------------------------------------*/</span></div><div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="preprocessor">#ifndef BASE_BODY_H</span></div><div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="preprocessor">#define BASE_BODY_H</span></div><div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div><div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#include &quot;base_data_package.h&quot;</span></div><div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="sph__data__containers_8h.html">sph_data_containers.h</a>&quot;</span></div><div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="adaptation_8h.html">adaptation.h</a>&quot;</span></div><div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="cell__linked__list_8h.html">cell_linked_list.h</a>&quot;</span></div><div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="preprocessor">#include &quot;<a class="code" href="particle__sorting_8h.html">particle_sorting.h</a>&quot;</span></div><div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">#include &quot;all_geometries.h&quot;</span></div><div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div><div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="preprocessor">#include &lt;string&gt;</span></div><div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;</div><div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespace_s_p_h.html">SPH</a></div><div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;{</div><div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;    <span class="keyword">class </span>SPHSystem;</div><div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;    <span class="keyword">class </span>SPHBodyRelation;</div><div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;    <span class="keyword">class </span>BodySurface;</div><div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div><div class="line"><a name="l00061"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html">   61</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a></div><div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    {</div><div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;        <a class="code" href="class_s_p_h_1_1_shared_ptr_keeper.html">SharedPtrKeeper&lt;Shape&gt;</a> shape_ptr_keeper_;</div><div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;</div><div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00067"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html#ad60578ae12cd844e7d31734840bdc0d1">   67</a></span>&#160;        <a class="code" href="class_s_p_h_1_1_shape.html">Shape</a> *<a class="code" href="class_s_p_h_1_1_s_p_h_body.html#ad60578ae12cd844e7d31734840bdc0d1">body_shape_</a>; </div><div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;        <a class="code" href="class_s_p_h_1_1_unique_ptr_keeper.html">UniquePtrKeeper&lt;SPHAdaptation&gt;</a> sph_adaptation_ptr_keeper_;</div><div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;</div><div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;        <a class="code" href="class_s_p_h_1_1_unique_ptr_keeper.html">UniquePtrKeeper&lt;BaseMaterial&gt;</a> base_material_ptr_keeper_;</div><div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;        <a class="code" href="class_s_p_h_1_1_unique_ptr_keeper.html">UniquePtrKeeper&lt;BaseParticles&gt;</a> base_particles_ptr_keeper_;</div><div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div><div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;    <span class="keyword">protected</span>:</div><div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;        <a class="code" href="class_s_p_h_1_1_s_p_h_system.html">SPHSystem</a> &amp;sph_system_;</div><div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;        std::string body_name_;</div><div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html#a6a52151b399284b6657585619d71db0d">   79</a></span>&#160;        <span class="keywordtype">bool</span> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a6a52151b399284b6657585619d71db0d">newly_updated_</a>; </div><div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html#ac6213f74aca64da16e01665b69497ee9">   82</a></span>&#160;        <a class="code" href="class_s_p_h_1_1_base_bounding_box.html">BoundingBox</a> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#ac6213f74aca64da16e01665b69497ee9">body_domain_bounds_</a>;</div><div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;        <span class="keywordtype">bool</span> is_domain_bounds_determined_;</div><div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;</div><div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00086"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html#a29264c26ade0e414584226a938f72e6f">   86</a></span>&#160;        <a class="code" href="class_s_p_h_1_1_s_p_h_adaptation.html">SPHAdaptation</a> *<a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a29264c26ade0e414584226a938f72e6f">sph_adaptation_</a>; </div><div class="line"><a name="l00087"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html#aad29b0e549602402a357bccf5031e3e5">   87</a></span>&#160;        <a class="code" href="class_s_p_h_1_1_base_material.html">BaseMaterial</a> *<a class="code" href="class_s_p_h_1_1_s_p_h_body.html#aad29b0e549602402a357bccf5031e3e5">base_material_</a>;   </div><div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html#adc8f9cc70f735cfe72e3c5571fdd2201">   88</a></span>&#160;        <a class="code" href="class_s_p_h_1_1_base_particles.html">BaseParticles</a> *<a class="code" href="class_s_p_h_1_1_s_p_h_body.html#adc8f9cc70f735cfe72e3c5571fdd2201">base_particles_</a>; </div><div class="line"><a name="l00089"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html#afdc394e70ab324d0cb3e8c0b2a341fb3">   89</a></span>&#160;        StdVec&lt;SPHBodyRelation *&gt; <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#afdc394e70ab324d0cb3e8c0b2a341fb3">body_relations_</a>; </div><div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_system.html">SPHSystem</a> &amp;sph_system, SharedPtr&lt;Shape&gt; shape_ptr);</div><div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a>(){};</div><div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;</div><div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;        std::string getBodyName();</div><div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;        <a class="code" href="class_s_p_h_1_1_s_p_h_system.html">SPHSystem</a> &amp;getSPHSystem();</div><div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;        Real getSPHBodyResolutionRef() { <span class="keywordflow">return</span> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a29264c26ade0e414584226a938f72e6f">sph_adaptation_</a>-&gt;ReferenceSpacing(); };</div><div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;        <span class="keywordtype">void</span> setNewlyUpdated() { <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a6a52151b399284b6657585619d71db0d">newly_updated_</a> = <span class="keyword">true</span>; };</div><div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;        <span class="keywordtype">void</span> setNotNewlyUpdated() { <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a6a52151b399284b6657585619d71db0d">newly_updated_</a> = <span class="keyword">false</span>; };</div><div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;        <span class="keywordtype">bool</span> checkNewlyUpdated() { <span class="keywordflow">return</span> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a6a52151b399284b6657585619d71db0d">newly_updated_</a>; };</div><div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;        <span class="keywordtype">void</span> setBodyDomainBounds(<span class="keyword">const</span> BoundingBox &amp;body_domain_bounds);</div><div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;        BoundingBox getBodyDomainBounds();</div><div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;        BoundingBox getSPHSystemBounds();</div><div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;        <span class="comment">//----------------------------------------------------------------------</span></div><div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;        <span class="comment">//      Object factory template functions</span></div><div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;        <span class="comment">//----------------------------------------------------------------------</span></div><div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;        <span class="keyword">template</span> &lt;<span class="keyword">typename</span>... ConstructorArgs&gt;</div><div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;        LevelSetShape *defineComponentLevelSetShape(<span class="keyword">const</span> std::string &amp;shape_name, ConstructorArgs &amp;&amp;...args)</div><div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;        {</div><div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;            ComplexShape *complex_shape = DynamicCast&lt;ComplexShape&gt;(<span class="keyword">this</span>, <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#ad60578ae12cd844e7d31734840bdc0d1">body_shape_</a>);</div><div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;            <span class="keywordflow">return</span> complex_shape-&gt;defineLevelSetShape(<span class="keyword">this</span>, shape_name, std::forward&lt;ConstructorArgs&gt;(args)...);</div><div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;        };</div><div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;</div><div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;        <span class="keyword">template</span> &lt;<span class="keyword">typename</span>... ConstructorArgs&gt;</div><div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;        LevelSetShape *defineBodyLevelSetShape(ConstructorArgs &amp;&amp;...args)</div><div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;        {</div><div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;            LevelSetShape *levelset_shape =</div><div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;                shape_ptr_keeper_.<a class="code" href="class_s_p_h_1_1_shared_ptr_keeper.html#ad034f09dcb8c2c6cfc9d8725bc6fd339">resetPtr</a>&lt;LevelSetShape&gt;(<span class="keyword">this</span>, *<a class="code" href="class_s_p_h_1_1_s_p_h_body.html#ad60578ae12cd844e7d31734840bdc0d1">body_shape_</a>, std::forward&lt;ConstructorArgs&gt;(args)...);</div><div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;            <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#ad60578ae12cd844e7d31734840bdc0d1">body_shape_</a> = levelset_shape;</div><div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;            <span class="keywordflow">return</span> levelset_shape;</div><div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;        };</div><div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;</div><div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;        <span class="keyword">template</span> &lt;<span class="keyword">class</span> ParticleType = BaseParticles, <span class="keyword">class</span> MaterialType = BaseMaterial&gt;</div><div class="line"><a name="l00124"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html#aed7055c667c55bc8b153d02cb5b15ced">  124</a></span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#aed7055c667c55bc8b153d02cb5b15ced">defineParticlesWithMaterial</a>(MaterialType *material)</div><div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;        {</div><div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;            <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#aad29b0e549602402a357bccf5031e3e5">base_material_</a> = material;</div><div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;            <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#adc8f9cc70f735cfe72e3c5571fdd2201">base_particles_</a> = base_particles_ptr_keeper_.<a class="code" href="class_s_p_h_1_1_unique_ptr_keeper.html#a1d0b3e187c7d2b519abeffb2d1d2a682">createPtr</a>&lt;ParticleType&gt;(*<span class="keyword">this</span>, material);</div><div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;        };</div><div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;</div><div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;        <span class="keyword">template</span> &lt;<span class="keyword">class </span>ParticleType = <a class="code" href="class_s_p_h_1_1_base_particles.html">BaseParticles</a>, <span class="keyword">class </span>MaterialType = <a class="code" href="class_s_p_h_1_1_base_material.html">BaseMaterial</a>, <span class="keyword">typename</span>... ConstructorArgs&gt;</div><div class="line"><a name="l00132"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html#a692a7034fe32e4f73dec1ae397033a63">  132</a></span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a692a7034fe32e4f73dec1ae397033a63">defineParticlesAndMaterial</a>(ConstructorArgs &amp;&amp;...args)</div><div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;        {</div><div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;            MaterialType *material = base_material_ptr_keeper_.<a class="code" href="class_s_p_h_1_1_unique_ptr_keeper.html#a1d0b3e187c7d2b519abeffb2d1d2a682">createPtr</a>&lt;MaterialType&gt;(std::forward&lt;ConstructorArgs&gt;(args)...);</div><div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;            defineParticlesWithMaterial&lt;ParticleType&gt;(material);</div><div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;        };</div><div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;</div><div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;        <span class="keyword">template</span> &lt;<span class="keyword">class </span>ParticleGeneratorType, <span class="keyword">typename</span>... ConstructorArgs&gt;</div><div class="line"><a name="l00141"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_s_p_h_body.html#a4024c2c16b370b663451c92a9e77073b">  141</a></span>&#160;        <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a4024c2c16b370b663451c92a9e77073b">generateParticles</a>(ConstructorArgs &amp;&amp;...args)</div><div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;        {</div><div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;            ParticleGeneratorType particle_generator(*<span class="keyword">this</span>, std::forward&lt;ConstructorArgs&gt;(args)...);</div><div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;            particle_generator.initializeGeometricVariables();</div><div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;            <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#adc8f9cc70f735cfe72e3c5571fdd2201">base_particles_</a>-&gt;<a class="code" href="class_s_p_h_1_1_base_particles.html#a1d0cb79785e5188e1f2b9e3669f59014">initializeOtherVariables</a>();</div><div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;            <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#aad29b0e549602402a357bccf5031e3e5">base_material_</a>-&gt;<a class="code" href="class_s_p_h_1_1_base_material.html#a6fcb03a399882c2e79dfcbc43bcef567">assignBaseParticles</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_body.html#adc8f9cc70f735cfe72e3c5571fdd2201">base_particles_</a>);</div><div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;        };</div><div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;</div><div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a5977fe23f762adb48d5d50f5b953a774">assignBaseParticles</a>(<a class="code" href="class_s_p_h_1_1_base_particles.html">BaseParticles</a> *base_particles);</div><div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;        <span class="keywordtype">void</span> allocateConfigurationMemoriesForBufferParticles();</div><div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;</div><div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;        <span class="keyword">template</span> &lt;<span class="keyword">typename</span> VariableType&gt;</div><div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;        <span class="keywordtype">void</span> addBodyStateForRecording(<span class="keyword">const</span> std::string &amp;variable_name)</div><div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;        {</div><div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;            <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#adc8f9cc70f735cfe72e3c5571fdd2201">base_particles_</a>-&gt;template addVariableToWrite&lt;VariableType&gt;(variable_name);</div><div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;        };</div><div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;</div><div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;        <span class="keyword">template</span> &lt;<span class="keyword">class</span> DerivedVariableMethod&gt;</div><div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;        <span class="keywordtype">void</span> addDerivedBodyStateForRecording()</div><div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;        {</div><div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;            <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#adc8f9cc70f735cfe72e3c5571fdd2201">base_particles_</a>-&gt;template addDerivedVariableToWrite&lt;DerivedVariableMethod&gt;();</div><div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;        };</div><div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;</div><div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> writeParticlesToVtuFile(std::ostream &amp;output_file);</div><div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> writeParticlesToVtpFile(std::ofstream &amp;output_file);</div><div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> writeParticlesToPltFile(std::ofstream &amp;output_file);</div><div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> writeSurfaceParticlesToVtuFile(std::ofstream &amp;output_file, BodySurface &amp;surface_particles);</div><div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> writeParticlesToXmlForRestart(std::string &amp;filefullpath);</div><div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> readParticlesFromXmlForRestart(std::string &amp;filefullpath);</div><div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> writeToXmlForReloadParticle(std::string &amp;filefullpath);</div><div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">void</span> readFromXmlForReloadParticle(std::string &amp;filefullpath);</div><div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;        <span class="keyword">virtual</span> SPHBody *ThisObjectPtr() { <span class="keywordflow">return</span> <span class="keyword">this</span>; };</div><div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;    };</div><div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;</div><div class="line"><a name="l00182"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_real_body.html">  182</a></span>&#160;    <span class="keyword">class </span><a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a> : <span class="keyword">public</span> <a class="code" href="class_s_p_h_1_1_s_p_h_body.html">SPHBody</a></div><div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;    {</div><div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;    <span class="keyword">private</span>:</div><div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;        <a class="code" href="class_s_p_h_1_1_unique_ptr_keeper.html">UniquePtrKeeper&lt;BaseCellLinkedList&gt;</a> cell_linked_list_keeper_;</div><div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;        <a class="code" href="class_s_p_h_1_1_base_bounding_box.html">BoundingBox</a> system_domain_bounds_;</div><div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;        <a class="code" href="namespace_s_p_h.html#ac592bbe202be73decfcbfe8201484ffa">SplitCellLists</a> split_cell_lists_;</div><div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;        <span class="keywordtype">bool</span> use_split_cell_lists_;</div><div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;</div><div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;    <span class="keyword">public</span>:</div><div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;        <a class="code" href="class_s_p_h_1_1_particle_sorting.html">ParticleSorting</a> particle_sorting_;</div><div class="line"><a name="l00198"></a><span class="lineno"><a class="line" href="class_s_p_h_1_1_real_body.html#a1ad730a8712f6e8227631fcf93cd032a">  198</a></span>&#160;        <a class="code" href="class_s_p_h_1_1_base_cell_linked_list.html">BaseCellLinkedList</a> *<a class="code" href="class_s_p_h_1_1_real_body.html#a1ad730a8712f6e8227631fcf93cd032a">cell_linked_list_</a>; </div><div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;        <span class="keyword">explicit</span> <a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a>(<a class="code" href="class_s_p_h_1_1_s_p_h_system.html">SPHSystem</a> &amp;sph_system, SharedPtr&lt;Shape&gt; shape_ptr);</div><div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="class_s_p_h_1_1_real_body.html">RealBody</a>(){};</div><div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;</div><div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160; 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ConstructorArgs&gt;</div><div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;        <span class="keywordtype">void</span> defineAdaptation(ConstructorArgs &amp;&amp;...args)</div><div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;        {</div><div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;            <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a29264c26ade0e414584226a938f72e6f">sph_adaptation_</a> = sph_adaptation_ptr_keeper_</div><div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;                                  .<a class="code" href="class_s_p_h_1_1_unique_ptr_keeper.html#a1d0b3e187c7d2b519abeffb2d1d2a682">createPtr</a>&lt;AdaptationType&gt;(<span class="keyword">this</span>, std::forward&lt;ConstructorArgs&gt;(args)...);</div><div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;            <a class="code" href="class_s_p_h_1_1_real_body.html#a1ad730a8712f6e8227631fcf93cd032a">cell_linked_list_</a> = cell_linked_list_keeper_.<a class="code" href="class_s_p_h_1_1_unique_ptr_keeper.html#a6d3499054a14d10e5b9ef51e52c45b7a">movePtr</a>(</div><div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;                <a class="code" href="class_s_p_h_1_1_s_p_h_body.html#a29264c26ade0e414584226a938f72e6f">sph_adaptation_</a>-&gt;createCellLinkedList(system_domain_bounds_, *<span class="keyword">this</span>));</div><div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;        };</div><div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;    };</div><div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;}</div><div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;<span class="preprocessor">#endif //BASE_BODY_H</span></div><div class="ttc" id="namespace_s_p_h_html_ac592bbe202be73decfcbfe8201484ffa"><div class="ttname"><a href="namespace_s_p_h.html#ac592bbe202be73decfcbfe8201484ffa">SPH::SplitCellLists</a></div><div class="ttdeci">StdVec&lt; ConcurrentCellLists &gt; SplitCellLists</div><div class="ttdef"><b>Definition:</b> sph_data_containers.h:54</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_adaptation_html"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_adaptation.html">SPH::SPHAdaptation</a></div><div class="ttdoc">Base class for all adaptations. The base class defines essential global parameters. It is also used for single-resolution method. In the constructor parameter, system_refinement_ratio defines the relation between present resolution to the system reference resolution. The derived classes are defined for more complex adaptations. </div><div class="ttdef"><b>Definition:</b> adaptation.h:55</div></div>
<div class="ttc" id="class_s_p_h_1_1_shared_ptr_keeper_html_ad034f09dcb8c2c6cfc9d8725bc6fd339"><div class="ttname"><a href="class_s_p_h_1_1_shared_ptr_keeper.html#ad034f09dcb8c2c6cfc9d8725bc6fd339">SPH::SharedPtrKeeper::resetPtr</a></div><div class="ttdeci">DerivedType * resetPtr(ConstructorArgs &amp;&amp;...args)</div><div class="ttdef"><b>Definition:</b> ownership.h:175</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html_afdc394e70ab324d0cb3e8c0b2a341fb3"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#afdc394e70ab324d0cb3e8c0b2a341fb3">SPH::SPHBody::body_relations_</a></div><div class="ttdeci">StdVec&lt; SPHBodyRelation * &gt; body_relations_</div><div class="ttdef"><b>Definition:</b> base_body.h:89</div></div>
<div class="ttc" id="class_s_p_h_1_1_base_particles_html"><div class="ttname"><a href="class_s_p_h_1_1_base_particles.html">SPH::BaseParticles</a></div><div class="ttdoc">Particles with essential (geometric and kinematic) data. There are three types of particles， all par...</div><div class="ttdef"><b>Definition:</b> base_particles.h:81</div></div>
<div class="ttc" id="class_s_p_h_1_1_shape_html"><div class="ttname"><a href="class_s_p_h_1_1_shape.html">SPH::Shape</a></div><div class="ttdoc">Base class for all volumetric geometries Note that checkContain and findClosest point are basic funct...</div><div class="ttdef"><b>Definition:</b> base_geometry.h:64</div></div>
<div class="ttc" id="class_s_p_h_1_1_real_body_html_a1ad730a8712f6e8227631fcf93cd032a"><div class="ttname"><a href="class_s_p_h_1_1_real_body.html#a1ad730a8712f6e8227631fcf93cd032a">SPH::RealBody::cell_linked_list_</a></div><div class="ttdeci">BaseCellLinkedList * cell_linked_list_</div><div class="ttdef"><b>Definition:</b> base_body.h:198</div></div>
<div class="ttc" id="class_s_p_h_1_1_base_particles_html_a1d0cb79785e5188e1f2b9e3669f59014"><div class="ttname"><a href="class_s_p_h_1_1_base_particles.html#a1d0cb79785e5188e1f2b9e3669f59014">SPH::BaseParticles::initializeOtherVariables</a></div><div class="ttdeci">virtual void initializeOtherVariables()</div><div class="ttdef"><b>Definition:</b> base_particles.cpp:39</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html_aad29b0e549602402a357bccf5031e3e5"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#aad29b0e549602402a357bccf5031e3e5">SPH::SPHBody::base_material_</a></div><div class="ttdeci">BaseMaterial * base_material_</div><div class="ttdef"><b>Definition:</b> base_body.h:87</div></div>
<div class="ttc" id="class_s_p_h_1_1_base_material_html"><div class="ttname"><a href="class_s_p_h_1_1_base_material.html">SPH::BaseMaterial</a></div><div class="ttdoc">Base of all materials. </div><div class="ttdef"><b>Definition:</b> base_material.h:52</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html_a6a52151b399284b6657585619d71db0d"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#a6a52151b399284b6657585619d71db0d">SPH::SPHBody::newly_updated_</a></div><div class="ttdeci">bool newly_updated_</div><div class="ttdef"><b>Definition:</b> base_body.h:79</div></div>
<div class="ttc" id="cell__linked__list_8h_html"><div class="ttname"><a href="cell__linked__list_8h.html">cell_linked_list.h</a></div><div class="ttdoc">Here gives the classes for managing cell linked lists. This is the basic class for building the parti...</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html_a692a7034fe32e4f73dec1ae397033a63"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#a692a7034fe32e4f73dec1ae397033a63">SPH::SPHBody::defineParticlesAndMaterial</a></div><div class="ttdeci">void defineParticlesAndMaterial(ConstructorArgs &amp;&amp;...args)</div><div class="ttdef"><b>Definition:</b> base_body.h:132</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html_aed7055c667c55bc8b153d02cb5b15ced"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#aed7055c667c55bc8b153d02cb5b15ced">SPH::SPHBody::defineParticlesWithMaterial</a></div><div class="ttdeci">void defineParticlesWithMaterial(MaterialType *material)</div><div class="ttdef"><b>Definition:</b> base_body.h:124</div></div>
<div class="ttc" id="adaptation_8h_html"><div class="ttname"><a href="adaptation_8h.html">adaptation.h</a></div><div class="ttdoc">Adaptation defines the parameters for single or multi-resolution computations. </div></div>
<div class="ttc" id="class_s_p_h_1_1_unique_ptr_keeper_html"><div class="ttname"><a href="class_s_p_h_1_1_unique_ptr_keeper.html">SPH::UniquePtrKeeper</a></div><div class="ttdoc">A wrapper to provide an ownership for a new derived object which previous often generated by new a ra...</div><div class="ttdef"><b>Definition:</b> ownership.h:90</div></div>
<div class="ttc" id="class_s_p_h_1_1_base_cell_linked_list_html"><div class="ttname"><a href="class_s_p_h_1_1_base_cell_linked_list.html">SPH::BaseCellLinkedList</a></div><div class="ttdoc">Abstract class for mesh cell linked list. </div><div class="ttdef"><b>Definition:</b> cell_linked_list.h:69</div></div>
<div class="ttc" id="class_s_p_h_1_1_particle_sorting_html"><div class="ttname"><a href="class_s_p_h_1_1_particle_sorting.html">SPH::ParticleSorting</a></div><div class="ttdoc">The class for sorting particle according a given sequence. </div><div class="ttdef"><b>Definition:</b> particle_sorting.h:265</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html_ac6213f74aca64da16e01665b69497ee9"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#ac6213f74aca64da16e01665b69497ee9">SPH::SPHBody::body_domain_bounds_</a></div><div class="ttdeci">BoundingBox body_domain_bounds_</div><div class="ttdef"><b>Definition:</b> base_body.h:82</div></div>
<div class="ttc" id="particle__sorting_8h_html"><div class="ttname"><a href="particle__sorting_8h.html">particle_sorting.h</a></div><div class="ttdoc">Here gives the classes for particle sorting. </div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html_a4024c2c16b370b663451c92a9e77073b"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#a4024c2c16b370b663451c92a9e77073b">SPH::SPHBody::generateParticles</a></div><div class="ttdeci">void generateParticles(ConstructorArgs &amp;&amp;...args)</div><div class="ttdef"><b>Definition:</b> base_body.h:141</div></div>
<div class="ttc" id="class_s_p_h_1_1_unique_ptr_keeper_html_a1d0b3e187c7d2b519abeffb2d1d2a682"><div class="ttname"><a href="class_s_p_h_1_1_unique_ptr_keeper.html#a1d0b3e187c7d2b519abeffb2d1d2a682">SPH::UniquePtrKeeper::createPtr</a></div><div class="ttdeci">DerivedType * createPtr(ConstructorArgs &amp;&amp;...args)</div><div class="ttdef"><b>Definition:</b> ownership.h:95</div></div>
<div class="ttc" id="class_s_p_h_1_1_real_body_html_af548a42b9668ab9d9f8083a8d31250fb"><div class="ttname"><a href="class_s_p_h_1_1_real_body.html#af548a42b9668ab9d9f8083a8d31250fb">SPH::RealBody::assignBaseParticles</a></div><div class="ttdeci">virtual void assignBaseParticles(BaseParticles *base_particles) override</div><div class="ttdef"><b>Definition:</b> base_body.cpp:126</div></div>
<div class="ttc" id="class_s_p_h_1_1_unique_ptr_keeper_html_a6d3499054a14d10e5b9ef51e52c45b7a"><div class="ttname"><a href="class_s_p_h_1_1_unique_ptr_keeper.html#a6d3499054a14d10e5b9ef51e52c45b7a">SPH::UniquePtrKeeper::movePtr</a></div><div class="ttdeci">BaseType * movePtr(UniquePtr&lt; BaseType &gt; moved_unique_ptr)</div><div class="ttdef"><b>Definition:</b> ownership.h:110</div></div>
<div class="ttc" id="class_s_p_h_1_1_shared_ptr_keeper_html"><div class="ttname"><a href="class_s_p_h_1_1_shared_ptr_keeper.html">SPH::SharedPtrKeeper</a></div><div class="ttdoc">A wrapper to provide an shared ownership for a new derived object which previous often generated by n...</div><div class="ttdef"><b>Definition:</b> ownership.h:170</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html_ad60578ae12cd844e7d31734840bdc0d1"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#ad60578ae12cd844e7d31734840bdc0d1">SPH::SPHBody::body_shape_</a></div><div class="ttdeci">Shape * body_shape_</div><div class="ttdef"><b>Definition:</b> base_body.h:67</div></div>
<div class="ttc" id="class_s_p_h_1_1_base_material_html_a6fcb03a399882c2e79dfcbc43bcef567"><div class="ttname"><a href="class_s_p_h_1_1_base_material.html#a6fcb03a399882c2e79dfcbc43bcef567">SPH::BaseMaterial::assignBaseParticles</a></div><div class="ttdeci">virtual void assignBaseParticles(BaseParticles *base_particles)</div><div class="ttdef"><b>Definition:</b> base_material.cpp:13</div></div>
<div class="ttc" id="class_s_p_h_1_1_base_bounding_box_html"><div class="ttname"><a href="class_s_p_h_1_1_base_bounding_box.html">SPH::BaseBoundingBox&lt; Vec2d &gt;</a></div></div>
<div class="ttc" id="sph__data__containers_8h_html"><div class="ttname"><a href="sph__data__containers_8h.html">sph_data_containers.h</a></div><div class="ttdoc">Set up of basic data structure. </div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html_adc8f9cc70f735cfe72e3c5571fdd2201"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#adc8f9cc70f735cfe72e3c5571fdd2201">SPH::SPHBody::base_particles_</a></div><div class="ttdeci">BaseParticles * base_particles_</div><div class="ttdef"><b>Definition:</b> base_body.h:88</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html">SPH::SPHBody</a></div><div class="ttdoc">SPHBody is a base body with basic data and functions. Its derived class can be a real fluid body...</div><div class="ttdef"><b>Definition:</b> base_body.h:61</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html_a5977fe23f762adb48d5d50f5b953a774"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#a5977fe23f762adb48d5d50f5b953a774">SPH::SPHBody::assignBaseParticles</a></div><div class="ttdeci">virtual void assignBaseParticles(BaseParticles *base_particles)</div><div class="ttdef"><b>Definition:</b> base_body.cpp:40</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_system_html"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_system.html">SPH::SPHSystem</a></div><div class="ttdoc">The SPH system managing objects in the system level. </div><div class="ttdef"><b>Definition:</b> sph_system.h:46</div></div>
<div class="ttc" id="class_s_p_h_1_1_s_p_h_body_html_a29264c26ade0e414584226a938f72e6f"><div class="ttname"><a href="class_s_p_h_1_1_s_p_h_body.html#a29264c26ade0e414584226a938f72e6f">SPH::SPHBody::sph_adaptation_</a></div><div class="ttdeci">SPHAdaptation * sph_adaptation_</div><div class="ttdef"><b>Definition:</b> base_body.h:86</div></div>
<div class="ttc" id="class_s_p_h_1_1_real_body_html"><div class="ttname"><a href="class_s_p_h_1_1_real_body.html">SPH::RealBody</a></div><div class="ttdoc">Derived body with inner particle configuration or inner interactions. After construction, the particle and material must be specified. </div><div class="ttdef"><b>Definition:</b> base_body.h:182</div></div>
<div class="ttc" id="namespace_s_p_h_html"><div class="ttname"><a href="namespace_s_p_h.html">SPH</a></div><div class="ttdef"><b>Definition:</b> solid_body_supplementary.cpp:9</div></div>
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